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Amiga Plus 1997 #1
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Amiga Plus CD - 1997 - No. 01.iso
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programmierung
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mesa-1.2.8
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src
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light.h
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1996-05-27
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/* $Id: light.h,v 1.11 1996/02/26 15:20:01 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 1.2
* Copyright (C) 1995-1996 Brian Paul (brianp@ssec.wisc.edu)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
$Log: light.h,v $
* Revision 1.11 1996/02/26 15:20:01 brianp
* added gl_compute_spot_exp_table() and gl_compute_material_shine_table()
*
* Revision 1.10 1996/02/14 16:56:23 brianp
* replaced gl_index_shade() with gl_index_shade_vertices()
*
* Revision 1.9 1996/02/13 17:52:03 brianp
* added gl_update_lighting() and gl_color_shade_vertices_fast()
*
* Revision 1.8 1996/01/07 22:49:21 brianp
* removed gl_color_shade(), added gl_init_lighting()
*
* Revision 1.7 1995/12/30 00:54:26 brianp
* return integer colors instead of floats in shading functions
*
* Revision 1.6 1995/12/20 15:27:03 brianp
* gl_index_shade changed to return GLuint color indexes instead of GLfloat
*
* Revision 1.5 1995/11/01 21:43:16 brianp
* added gl_color_shade_vertices()
*
* Revision 1.4 1995/07/25 13:27:51 brianp
* gl_index_shade() returns GLfloats instead of GLuints
*
* Revision 1.3 1995/05/22 20:59:34 brianp
* Release 1.2
*
* Revision 1.2 1995/03/04 19:25:29 brianp
* 1.1 beta revision
*
* Revision 1.1 1995/02/24 14:23:06 brianp
* Initial revision
*
*/
#ifndef LIGHT_H
#define LIGHT_H
#include "context.h"
extern void gl_light( GLenum light, GLenum pname, const GLfloat *params );
extern void gl_material( GLenum face, GLenum pname, const GLfloat *params );
extern void gl_lightmodel( GLenum pname, const GLfloat *params );
extern void gl_compute_spot_exp_table( struct gl_light *l );
extern void gl_compute_material_shine_table( struct gl_material *m );
extern void gl_update_lighting( void );
extern void gl_color_shade_vertices( GLuint n,
GLfloat vertex[][4],
GLfloat normal[][3],
GLuint twoside,
GLfixed frontcolor[][4],
GLfixed backcolor[][4] );
extern void gl_color_shade_vertices_fast( GLuint n,
GLfloat vertex[][4],
GLfloat normal[][3],
GLuint twoside,
GLfixed frontcolor[][4],
GLfixed backcolor[][4] );
extern void gl_index_shade_vertices( GLuint n,
GLfloat vertex[][4],
GLfloat normal[][3],
GLuint twoside,
GLuint frontindex[],
GLuint backindex[] );
#endif